Support for the pre-production of video games is granted to help cover the following expenses:
1° Remuneration paid to authors participating in the pre-production of the video game, pursuant to a contract for the transfer of exploitation rights, as well as the related social security charges;
2° Staff costs relating to the company’s employees assigned directly to the pre-production of the video game and the salary costs of the technical and administrative staff involved, as well as the related social security charges;
3° Depreciation of fixed assets created or acquired as new and allocated directly to the pre-production of the video game;
4° Other operating expenses, for the portion allocated to the pre-production of the video game. These expenses include the purchase of materials, supplies and equipment, rental of buildings, maintenance and repair costs relating to these buildings, travel expenses, technical documentation, postage and electronic communication costs;
5° Expenses entrusted to service providers for the pre-production of the video game;
6° Overheads and contingencies up to a maximum of 10% of the video game pre-production budget.